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Darkmatter v Bignds FPS debate
Ok bignds, I have to agree with comma-less bob over here. Of course in MP you only used one analog stick for steering, that was the great innovation of that game. That wouldn't work for a real action FPS though, and it only worked because of the lock on. Metroid wasn't about the shooting, it was about the exploring, the atmosphere, and the experience.
Now you've pulled a kerry on the Hunters issue. You've blatantly said that "everyone hated those controls", later to say "i didnt mean the controls in general, i loved the aiming with the touch screen, but alot of sites and magazines were happy it was taken out of the actual game."
Sure, Coded Arms sucks, but the controls are said to not be entirely bad. Maybe it'll even be used in some decent games, but let's see it be as fun as a dual analog game like Halo, or half as fun as some PC games like Unreal Tournament.
As for the Mario comments, that was just a shot below the belt. Every game with mario's name on it is guaranteed to be good. Maybe not an amazing blockbuster hit, but when they put mario's name on it, they don't just shove it out, they put work into it, and it shows.
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