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RE: Leaked Revolutions specs
PLAYSTATION 3 SPECIFICATIONS
CPU: Cell Processor PowerPC-base Core @3.2GHz
--1 VMX vector unit per core
--512KB L2 cache
--7 x SPE @3.2GHz
--7 x 128b 128 SIMD GPRs
--7 x 256KB SRAM for SPE
--*1 of 8 SPEs reserved for redundancy
--Total floating point performance: 218 gigaflops
GPU RSX @ 550MHz
--1.8 TFLOPS floating point Performance
--Full HD (up to 1080p) x 2 channels
--Multi-way programmable parallel Floating point shader pipelines
--Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
MEMORY
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM-- 25.6GB/s
VRAM--22.4GB/s
RSX-- 20GB/s (write) + 15GB/s (read)
SB2.5GB/s (write) + 2.5GB/s (read)
SYSTEM FLOATING POINT PERFORMANCE:
2 teraflops
XBOX 360 SPECS
Processor
Type IBM Custom PowerPC-based 3.2 Hz
Instruction set RISC
Architecture Features Vector processing unit
Memory / Storage
RAM installed size 512 MB
HDD Capacity 20 GB
Video
Video Output ATI Xbox 360 GPU
Fill Rate : 500 million triangles/sec
Memory
RAM technology GDDR3
Connections
Input/Output connections 3 x USB (4 pin USB Type A), 1 x Ethernet (RJ-45)
Suckyness Rate:
HIGH
theses numbers don't really mean alot. We'll have to see benchmarks to get an understanding of what system can really do what.
I can tell you that the daul core processor will (in the short term likley) be better then the 8 core (7 on, 1 off) PS3 Processor and even the 360's 3 core processor, because it's less cumbersome for programmers.
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www.gamblingsafetysystem.com

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Originally Posted by theOne
well 17R3W has said a lot of compicated and helpful things
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