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Old 11-10-2005, 10:42 PM
x999x x999x is offline
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Most every developer worth their salt started out as a PC game maker, Sierra, EA, Blizzard, Rare, even a little company known as Capsule Computer, yes, that's right, Capcom.

With games like World of Warcraft garnering over four million gamers world wide, and at a premium price per month to play, it's clearly evident that computer gaming isn't going anywhere.

Firstly, MMO's themselves have their own communities and economies which will never find it's way onto a console, so if you're a company that caters to niche markets, you'll always have an audience.

Secondly, Pay-for-Play is a relatively new concept, yet one that is closer to being mainstream now that Blizzard has taken the MMO scene by storm.

Thirdly, games designed for the pc scale downwards to consoles, not upwards. That said, even with these new consoles on the horizon, the chip manufacturers that made that technology possible are also going to apply what they've learned to their own line of products, just the same way we saw it done when the GC and PS2 were released. The PC trumped them both in capability at launch simply because nVidia and ATI dumped cards based on similar technology onto the PC market. DOOM3 is not possible on the PS2, that's got to say something about consoles, especially if the only machine capable of a port is essentially a PC at heart.

Lastly, development costs for a PC game are almost nothing compared to a console. If a game does well enough, it's snatched up, recoded and ported to everything under the sun with a dpad, i.e. Max Payne and Serious Sam.

End of Line.
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