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Yeah, the main problem when releasing games in Europe is the language barrier. Translation into the various languages results in delayed release. It's too bad devs can't have teams translating the games while they are being created simultaneously. That way worldwide release dates would be more common, so that all markets can have a taste of the action. Only problem is that such a venture would actually cost a good sum of money (I'm pretty sure we talked about this kinda thing before in some other thread). There's still much of the Euro market that publishers haven't reached.
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