|
I hate the auto-aim too, and I think it's cheap how it hurts me sometimes when I'm hiding behind something that it hits because of the large splash radius, but I tried using Samus and I sucked at using the auto-aim and morph ball (compared to most people that use Samus), so I don't think it's quite as cheap as you make it sound. I use Trace all the time because I think it not only takes loads of accuracy skill to use his alt form and affinity weapon, but I've gotten comfortable with him to the point where I have trouble winning against an equally ranked player by using another hunter.
I also agree that the "match my rank" thing is stupid, I was once matched up with a 1 star and a 5 star at the same time when I used it. They seriously need to make the rival (match rank) stuff more strict if they want to consider it a feature, I don't care if I need to wait a long time to get a single guy of my rank because I want it to do what it says it does and if I get impatient enough I'll simply search all ranks.
The one thing that I hate most about MPH is that there's so many disconnecters, more than MKDS. I thought they said the connection history would penalize players because people could look at the hunter license before they fight someone, which is completly untrue in the case of the search matchup. Out of some 20 matches, about 10 of them ended with someone disconnecting during a match when I was winning and causing everyone else to get disconnected (which is the case when the disconnecting player is acting as host, but of coarse without any extra options or even knowing it) or when there's only 2 of us and he disconnects. About 5 were mostly losses for me against higher ranked players as Samus and the other 5 were wins for me against people that actually care about their connection history or simply being fair.
I think they need to punish disconnectors harder by not only doing what they should've done and showing connection history before matches, but giving them at least 1 loss when they disconnect and the remaining players the ability to finish the game to determine who wins, or in the case of 2 players and 1 disconnects, the remaining player gets the win. Disconnecting should be just like forfeiting in a sport, which almost everyone should know means whoever forfeits gets the loss and the other gets the win.
|