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Actually I think graphics are more important for turn-based because the player would be doing more watching and less acting. Since the mind wouldn't constantly be thinking about the actions, in puts more notice into the visuals. These days I see turn-based sort of a way to show off graphics for that reason and the fact that it's much easier to make cleaner animations in turn-based games. I'm sure it also allows more processing power to be used in graphics processing, if only meager amounts.
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