Thread: Xbox 360
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Old 14-11-2007, 12:36 AM
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The particular efficiency of the game engines has a lot to do with it. I sincerely doubt that any engine ported from PC (See Unreal, Source, Quake, Crysis) would run as efficiently on a console. So naturally, a console-exclusive developer can squeeze much more out of the box. Doesn't much matter though, since new PCs already come with better hardware than consoles in most cases.
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