Thread: Xbox 360
View Single Post
  #165 (permalink)  
Old 14-11-2007, 02:09 AM
Pilot_51's Avatar
Pilot_51 Pilot_51 is offline
Über Mod
 
Join Date: Dec 2004
Location: Michigan
Posts: 4,012
Rep Power: 8
Pilot_51 is on a distinguished road
Send a message via ICQ to Pilot_51 Send a message via AIM to Pilot_51 Send a message via MSN to Pilot_51 Send a message via Yahoo to Pilot_51 Send a message via Skype™ to Pilot_51
I'm just saying I don't see any exact limit of the capability of a system either graphical or otherwise. Give developers enough time with one system and eventually they'll probably create the technology to do things that the system was never expected to be able to do. I like to use the BlueRoses engine for the GBA as a great example of that.
Processing power is defined and creating a game to use all of it is simple, so simple that it can't really be "the limit". Chucking out more detail into a game while staying under that limit is another thing that doesn't have a defined limit and personally I think, even though it exists, such a limit has probably never been hit for any system. My question is, what would be considered a realistically reachable limit between those two limits?
__________________
Website: pilot51.com


Last edited by Pilot_51; 14-11-2007 at 02:15 AM.
Reply With Quote