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So? One or two translators? Hell, it takes a couple hours for a group of fans to sub Naruto episodes for free. That's a good half an hour of content. And they do it every week for no pay. And your going to tell me developers couldn't get a couple guys to do some translations for a game for some solid pay? I don't buy it. Judging by the work I've seen done by fans in the realm of translations, I don't think getting professionals to do some honest work should be any problem.
Of course, I admit it's very different depending on the game. For instance, the difference between an RPG and a fighting game would be huge, since all you really need to do for the fighter is menus and some little stuff, while you have to do the whole giant story for the RPG. Still, I don't think it would be difficult in any case in all reality. Maybe a 3rd party should be established just for doing translations of games...actually, I think that's a really good idea...I'm going to establish a 3rd-party game translation company! Off to Japanese class...
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In agreeance w/ShadowMarth:
Yeah, it's not like Nintendo who has localization teams in all regions. They'd either have to hire translators from the start (money money money) or hire a translator when they want to localize the game (again, money and more time). A text-heavy RPG would literally kill a small development team in terms of financials. And what if the game doesn't sell well? I mean, you can only have so many Katamari Damacy's. |
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