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RE: Guild Wars
I would hope that you can play with the dock attached, seeing as you'd be without a controller while you recharge, or perhaps each controller comes with two batterys and the dock will charge batteries w/ or w/o the controller... (I assume you can trade out the batteries as this is clearly a "me too" wavebird)
I assume that unlike older controllers where you set with a switch which player you are (had SNES contollers that ran on batteries and you simply flicked a player 1 or player 2 switch) the XBOX 360 will take care of tracking which controller is which. (basically every xbox would just need a unique ID (a primary key for you DB guys) and that on boot up the XBOX will assign their ID plus a number 1-4. That said, this is just how I would program it, and hopefully we'll find out how this done May 13th. EDIT: a few other shots leaked while I was out: This controller suggests (note the numbers top center) that you choose which player you are) Something I do like is the headphone/ head set port in the bottom (again, I'm assuming here). I don't know if this means four players will hear 4 different soundtracks/effects but if it does, this will really make life better for multiplayer) A remote pictured too
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RE: Re: RE: details abound
more specs revealed.
http://engadget.com/entry/1234000267042765/ (note these are possible specs) we'll know more on Friday
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there is a camera in the picture.
here are the specs from the link. These could be completely fake, but some semi-plausible specs for the new Xbox 360, as well as some details about Xbox Live, were posted and then quickly pulled from the TeamXbox forums. The part about it having a 20GB detachable hard drive seems a little sketch, since we’d heard something about it being a 40GB drive, but the rest of it seems to make sense. You have exactly 77 hours to argue over whether or not these are for real. [Thanks, Joe] 2 types of Xbox Live: Xbox Live Silver (no subscription required) Xbox Live Gold (subscription benefits) Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360 - Access to MMOs (additional fees may apply) * - Free Xbox Live weekends * - Multiplayer online gameplay - Avatar for gamer profile * # - Motto for gamer profile * # - Personalized look for Xbox System Guide * # - Offline achievments * # - Online achievements * - Access to other players’ Gamer cards via Live * - Cumulative gamer score * # - Location/language profile * # - Reputation * - Enahnced matchmaking using above - Skill level matchmaking - Gameplay style profile (casual, competitive, etc.) - Recent players list * - Free and premium download game content * - Free and premium downloadable movies, music, tv * - Downloadable demos/trailers * - Microtransactions * - Custom playlist in every game * # - Play music from portable devices * # - View images from digital camera * # - Strem media from Windows XP * # - Interactive screen savers * # - Track info for CDs * # - Communication with voice, video or text * 360 HW: 1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD 2. All games supported at 16:9, 720p and 1080i, anti-aliasing 3. Customizable face plates to change appearance 4. 3 USB 2.0 ports 5. Support for 4 wireless controllers 6. Detachable 20GB drive 7. Wi-Fi ready Custom IBM PowerPC-based CPU - 3 symmetrical cores at 3.2 GHz each - 2 hardware threads per core - 1 VMX-128 vector unit per core - 1 MB L2 cache CPU Game Math Performance - 9 billion dots per second Custom ATI Graphics Processor - 500 MNz - 10 MB embedded DRAM - 48-way parallel floating-point shader pipelines - unified shader architecture Memory -512 MB GDDR3 RAM - 700 MNz DDR Memory Bandwidth - 22.4 GB/s memory interface bus bandwidth - 256 GB/s memory bandwidth to EDRAM - 21.6 GB/s frontside bus Audio - Mulitchannel surround sond output - Supports 48khz 16-bit audio - 320 independent decompression channels - 32 bit processing - 256+ audio channels
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