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Revolution Controller Unveiled!
The big day is here! It's finally been revealed!
Features: 3D Pointing (often thought of as Gyroscopic control): It detects where your pointing it in real-time. Tilt Sensitivity: It knows which way you turn it too. Customizable: Room for various types of attachments. Wireless and Rumble Included Demo Video Available here. Known Attachments Control Stick Tech-Demos shown Point and Shoot: Proved it's very accurate, very sensitive, and very simple. Quality control that's easy to use. Fishing: Demonstrated navigating in a 3D realm. If you've ever played a good, quality fishing game in an arcade, one with a real rod-like controller, and feedback, then you got the idea. Shock Stick: Imagine the board-game Operation. Air Hockey: Demonstrated the twisting idea. Basketball: Demonstrated accuracy and sensitivity again, alongside the button controls. Toy Plane: This one's super-interesting. You actually held the remote like a paper airplane. However you tilted it tilted it likewise in game, so you actually were guiding the plane like a real paper airplane. Where's Pikachu?: aka Where's Waldo: Pokemon Edition. It was actually more like sniping or hunting than anything a Pokemon game would do. FPS (Metroid Prime 3): Nintendo admitted this was thrown together at the last minute. Using the analog attachment, it came close to mimicing a PC's controls. The control stick controlled movement, with the back trigger for scanning. The remote acted like a mouse. This demonstration proved that the FPS genre may become huge on the Revolution.
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