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Your whole comment about the "growth rate" thing was incomprehensible. The only things that influences growth rate are the pokemon's Base stats, Nature, IVs, and EVs (and of course level). Base stats are hardcoded into the game, they're the same for all of a certain breed of pokemon. Anyone who's played a 3rd gen pokemon game will know that nature is determined when you encounter a pokemon, lowering one stat and increasing another stat by 10%. IVs are also randomly assigned to a poke when you encounter it, ranging from 0 to 31 in the 3rd gen. EVs are increased from battling other pokes (allowing you to control what stats go up, since different pokes give different EVs), and you're allowed up to 255 for one stat, 510 as a maximum. For every IV and every 4 EVs of a certain stat, that stat gains a +1 bonus by level 100. The stat increase formulas are as follow: ATk, Def, SAtk, SDef, and Spd: [(2B + EV + IV)Lv/100 +5]N HP: (2B + IV + EV)Lv/100 + Lv + 10 B = base stat, N = Nature effect (0.9, 1.0, or 1.1), and EV = EVs divided by 4, rounded down. Now for your whole "Pikachu growth rate" thing... what factors are actually attributing to this? Since you specified Pikachu, that means base stats aren't an issue. Let's just assume we're dealing with lv.100s here, so that factor is also out. You have complete control over what EVs you earn, so that's unimportant for this, as well. That leaves IVs and Nature, which are random upon encounter. Ideally you'd have either a Timid or Modest Pikachu, and high SAtk and Spd IVs. So what you're saying is if a Pikachu had that, and then you EVed it properly (ton of SAtk and Spd), it could be a formidable fighting force? I'm going to assume you mean with the Light Ball, giving it somewhere around 400 to 440 SAtk iirc. Oh, but look at that! Any slightly competant team has a special wall, namely Blissey, Regice, or Snorlax. Only after many turns of switching and predicting will one of these eventually go down, and you'll be able to get frail Pikachu in to maybe kill one poke if you're lucky before it gets killed itself. 90 base Spd is fast compared to most underevolved pokes, but is still a bit slow compared to a lot of the evolved pokes. To make matters worse, it's got pathetic HP and defenses compared to almost any poke in the game. Beating down the opponent's special wall is an obstacle for every team with a special sweeper, but when Pikachu's taken down so easily you won't be doing much sweeping. Raikou, Zapdos, or even Jolteon are all much better choices for an electric special sweeper, the first two being able to take a hit, and Jolt being able to outspeed almost every other poke in the game. Quote:
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In a not-so-surprising-but-nevertheless-cool development, it's been confirmed that the DS can be used to control the battle in this game wirelessly, which is nice for a bit of privacy when selecting your moves.
http://www.siliconera.com/index.php/...-a-controller/ |
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Take a look at their base stats: Code:
HP Atk Def Spd SAtk SDef Total Pichu 20 40 15 60 35 35 205 Pikachu 35 55 30 90 50 40 300 edit: I don't think I ever elaborated on why Pikachu still sucks despite getting 400+ SAtk to play with, and decent speed. Its speed isn't that great when you consider how there are so many pokemon out there that are faster than it (really, 90 is only above average), and have the power to OHKO Pikachu before it ever gets to attack. It doesn't even get a SAtk boosting move like Calm Mind to increase its ability to sweep, so the bulkier pokemon will rarely be OHKOed, either. Even a standard Suicune (which rarely has many SDef EVs) isn't guarenteed to be OHKOed by a max SAtk Pikachu Thunderbolt (keep in mind, Suicune is weak to electric - many pokes have less SDef and HP, but still are 2HKOed by a Pika Tbolt). If you're switching pikachu INTO Cune, you are granted an almost guarenteed loss. As you switch in, the Cune CMs, granting it the ability to guarentee a kill on pikachu (it already had a good chance w/o it), while taking only 57-67% damage itself from the Tbolt. A more adept electric sweeper would be Raikou. It gets CM, 115 base Spd and SAtk, and has much better all around defenses. Zapdos and Jolteon are actually a lot more common on teams than Raikou, though, despite Raikou having better raw sweeping power, due to them being far more unpredictable, having multiple sets that are effective, and thus are useful as more than a lategame sweeper (Zapdos is by far the most varied and popular of the three, having the ability to actually be played defensively thanks to its stats/typing, with a much more varied movepool to boot). Fun fact: Pikachu cannot break Raikou's Subs after one CM. I'm rambling now. My point: Pikachu and its predeccessor aren't very good. Use better pokemon.
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