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RE: The Revolution Controller Unvelied
Just an FYI:
http://www.irwebcasting.com/050916/0...n/index_hi.htm That's the whole Iwata Keynote for you guys to enjoy. |
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RE: Why we needn
revlution starts here :DDD.
first person shooters, adventures, RPGs, action and strategy games will now be very playable on a console. U could have 2 controllers for a FPS, 1 u tilt for moving around and 1 u move for targeting and looking. U could use it as a joystick for flight sims (or Fzero type racers), a steering wheel for cars racing. Sword fighting could be absolutely amazing (Lightsabers as someone said!!). Surgery games and more unconventional games will also be very possible which is great. Im not so sure about the button layout but i need to get my hand on it and give it a shot. My only big concern is how will third partys develop for this controller and still develop for the others without overhauling the control method which takes time and money. there seems to be a lack of buttons which may make cross platform development tricky (or the revo version may suffer in coparison to PS3 or 360 versions). I know that there will be add ons that will allow different controllers but how much and will i need different ones for different games? And my one complaint (has to be one). Its a niggle rather than anything serious but why cant the addons for the controller be wireless? just a thought Overall though im very excited about the potential it offers. Assuming the Launch games are good u can rack up one sale for revolution come launch :D. And for the system wars bit. How long till sony copy this idea? they have said there controller is not final :P The revolution seems like it will be competeing more with the PC than the next gen consoles with this control scheme. |
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Now that the controlle is out of the bag...
I'll be buying for sure, mainly cos i'll have the cash at the time.
its translated now. w00t! Its really good streaming and the explaing on the side is nice. Oh yeah dont sweat people, about developers, nintendo said thatit would be easier to make games for. Now this is innovation, ds was a gimmick, theres a difference.
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