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RE: PSPreview: NBA Street Showdown
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However much you want to downplay them, the DS brings new input methods which are a default innovation factor (you are right in saying that their use will depend on the developer, though), coupled with enough 3D power to make 3D gaming a reality (see Mario 64 DS). The PSP brings larger storage and better 3D graphics. Larger storage can bring a better and sometimes more innovative game experience (see FF7), but it remains to be seen if developers will be able to capitalize on this storage while keeping battery life and loading times in check (considering we are after all talking about a handheld console). Jury is still out on this one. If the DS was only able to do GBA-like graphics, then you would be right, and the superior 3D graphics of the PSP would be able to bring significantly more innovative games. But that's not the case, and the difference will be cosmetic, not genre-defining (now, I can perfectly understand if someone really feels the better graphics are a must). Input-wise, the PSP vastly lags behind the DS, although my opinion would have been different had the unit been equipped with dual-analog controls (I can't understand why Sony didn't include them). For example, an FPS on the DS is easy to do (see Metroid Hunters, where the touchscreen is used for aiming and for weapon switching/morphball) while maintaining a decent graphical quality, but on the PSP, all the graphical quality in the world won't compensate for the controls (left-hand aiming ? Yeew). Quote:
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Also if you look at some sales charts, it seems the DS is quite holding the interest of the common video game public these days... :) Quote:
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RE: Re: RE: ridge racer vs asphalt gt
Hey, my percentage has just taken a major increase. Talked with my mom, and I asked her if I could get it for my b-day! She said I could, as long as I wanted it. Now there is a solid 95% chance that I will get it. PSP here I come, but I am STILL a LOYAL NINTENDO FANBOY!
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So, now we're expecting them to just immediately turn over and choose between two sides. For the much larger companies (EA), money is no object, so they would have no problem developing games for the PSP AND the DS. In no way am I comparing the DS and PSP as far as handheld competitors, I'm just stating that you have to figure in costs when amking games, which will probably skyrocket the prices for games for [both] handhelds. Not bashing the PSP (I personally love the machine as much as my DS), just saying what it would cost. *I just felt like typing today... lol* |
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Corwin and tehdsdude, well said, I couldn't agree more.
Easy developing isn't always the best choice, take a one sided example where you develop a game where you move a pixel around the screen and nothing else and compare to any other game, one is obviously easier, but the other will sell a lot more. I'm not saying easy is always the wrong choice, I believe what you guys say that the DS is easier to develop for, just look at the quality of the games made in such a short period, the control options of the DS make it a very playable system compared to just about every other system besides PC. Quote:
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RE: Where to import the DS from?
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i can't find it, but magicbox asked a lot of developers (after dev-kits were released for both systems) which system they thought was easier to develop on, and which system they thought would be more innovative game-wise. The PSP won both of those. Granted, the DS won the innovative hardware, i know you guys love the ds a lot, but the psp is going to get different games. It's going to get the really strange games. It's going to be like the PS2, but littler. The DS will get innovation, but primarily only from Nintendo itself. Developers simply won't want to have to deal with all the crap Nintendo put in the DS. Nintendo has really been making bad decisions when it comes to hardware recently. they continued with cartridges, when cds were far cheaper to make, They use mini-discs instead of dvds, which hold far more information. They refused to go online with the gamecube. And now they've made a handheld system that has two screens.. Games are where it counts, not hardware, and Nintendo really needs to realize that, because even though they're still hugely popular, if they continue with this trend, they're going to destroy themselves. |
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RE: What PSP games are u going to buy?
It's not easy to make truely innovative games without innovative hardware, Nintendo did a good job at that.
If carts stay alive and kicking, they'll probably surpass disks memory vs. physical space, they're catching up really fast while disks are moving along rather slowly as far as I can tell. Disks are also a lot easier to scratch, break, and get dirty, while carts need practically no care whatsoever other than the fact they're so compact that they're easy to lose. Carts are also getting cheaper and easier to slap software into, and they can improve the storage technology while disks would usually need a new drive to read a disk with more storage. The one thing that Nintendo made a rather bad choice is the online function, probably because the GCN was still targetted for the younger crowd when it was released and they figured parents wouldn't want them talking smack with people they didn't know. Nintendo is finally in its growth spurt, coming out with online multiplayer and more mature games, third parties are taking games way up with games like Resident Evil 4 (Nintendo promoted it at E3 if you didn't notice). You talk like DS and all the innovative hardware is crap, like a PSP fanboy talks... Two screens are better than one, it's quite obvious since there's the option to use only one screen. Nintendo realizes that a system can't be good without good games, that's why they make games like Mario and Metroid. Give the developers some time and they'll be making games that surpass the quality of Nintendo's own games, and with time comes things like better graphics engines and sound (GBA is a great example of that). I don't see an end to Nintendo anywhere in sight. I don't mean to bash the PSP or Sony, but I don't see what can truely improve on the PSP other than maybe graphics and game features, and unfortunately with all the money I'm sure they're losing I can see an end. |
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Look at what's announced for both the PSP and the DS : the PSP has (extremely good-looking, I might add) sport games, fighting game, a survival horror game, mahjong/puzzle/casino games... The DS already has much more innovative titles out and coming (FtM, Wario Ware Touched, Jam with the Band...), and that's the tip of the iceberg. Now, I readily understand people preferring the PSP lineup (both current and upcoming), but saying it's more innovative is, simply put, denial. You have yet to put forward a single counter-example to my earlier point that the last time better graphics/storage led to truly innovative gameplay was in the N64/PS1 days. The only additional example I can think of is Shenmue on the Dreamcast. Quote:
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But anyway developers won't have to use all the features of the DS to make good (and innovative) games. If you look at the current line-up, a couple of games use the microphone, most don't. Some games use the touchscreen in an extensive manner, others don't. Some games will use the 2nd screen for nothing but map and inventory duties, other will use it for true 2 screen gameplay (with or without using the touchscreen). Vertical shooter on the DS ? Bet we will see some (Ikaruga DS, now that would be great). Some games are full 3D, others are not. Meanwhile, every developer on PSP will have to deal with increased development costs (because to sell well a game will have to compete with Square and EA, which have money to pour into CG cutscenes and such costly features), keeping battery life issues in check, and loading times. Anyway, thanks for once again making your bias shine for everyone to see ("all the crap Nintendo put in the DS", way to go, Mike !). Quote:
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Regarding the constant bashing of cartridges, to put the issue to rest : - production cost is a non-issue to the consumer, only sale cost is (you can't have it one way with regard to the PSP hardware cost and another way with regard to disk/cartridge costs). Due to development costs, PSP games are likely to cost the same or probably more than DS games (mark my words). - for handhelds, cartridges have huge advantages in terms of reliability, loading times, and battery consumption. - cartridges can have an extended set of features. Games like Boktai (another innovative 3d party game, I might add), Warioware Twisted or Yoshi Universal Gravitation could never appear on a device like the PSP for example. - cartridges can have their own saving space, making a memory card useless I mean, one could easily say : "Sony has really been making bad decisions when it comes to the PSP hardware. They went with a disc-based media which has huge battery consumption and reliability issues while cartridges are fare more reliable, consume less, and can offer additional features. They forgot dual analogic controls, which will make entire genres like FPS difficult to pull off for developers. They went for graphics at all costs and refused to consider battery life, instead putting the burden on developers. And now they have made a handheld system with a single screen..." See how it looks when one focuses only on the negative sides of a given piece of hardware while forgetting the positive (in the case of the PSP, multimedia capacities, superb screen, huge 3D power) ? I can understand and respect your preference for the PSP, but please stop resorting to fallacies and strawmen arguments to try forcing your personal opinion down other people's throats... |